In game screenshot featuring my sofa asset.
In game screenshot featuring my UI along the top of the screen. The top left is the coin counter used to tell the player the value of the objects they’ve stolen. The middle bar tells the player how much time they have left. Once the van reaches the house time’s up. The far right features one of 6 different Granny emotions. If the player upsets her too much the game ends.
Stages of Granny icon
Animated score counter
Concept sketches for the gnomes. This was the final design for the gnome characters, Joyce (top) and Larry (bottom). When designing these characters careful consideration as to how they would function was important. It was imperative that Joyce’s arms were long enough to realistically grab objects. This, combined with Larry’s longer than usual legs, also helped portray the illusion of them having plausible human proportions when one is on top of the other. This was important to tie in with the games narrative.
I also wanted to convey the characters expressive personalities. With Joyce being the grumpy leader of the pair and Larry being the lovable, dim-witted sidekick.
This was the final characters created by the 3D artist, Michael Nicholson.
Beauty shot of the poodle asset found in game as a collectable. The poodle came in three variations; marble, bronze or stone.
Wireframe of Poodle statue
Three variations of poodle. Stone,Bronze and Marble
Beauty render of sofa asset – This was another collectable item
Wireframe of sofa statue